Overal just a disappointment, and perhaps one of the few times i can say that the full product is worst than its demo. The game also features one of the worst stealth section in recent memory, that made me just want to drop it all together.Ī lot of the issues of the predecessor are also here like the unskippable cutscenes and overal level of jankiness, though on the whole it feels more polished. It came into existence starting with a phone call to composer Bob Christiansons New. It even includes a more robust skill point system, because thats really what a 2 hour game needs, particularly when the skillpoints are on your path so there is no sense of exploration. Many of us have a particular tune stuck in our heads every March - a melody we cant escape, nor do we want to. Made by a sole developer, Zeng 'FYQD' Xiancheng, Bright Memory first released back in 2019 with ‘Episode One,’ but rather than opting to create a second episode, it was developed into. The game does introduce new weapons and special ammunition, but in essence the Devil May Cry elements have been heavily diminuished in favour of more convenional FPS gameplay. A lot of the buffier enemies also have a shield matter, making them immune to blasts unless you deplete it first. The style meter is gone, and your actions feels a lot more restritive compared to the predecessor. The fact that Bright Memory: Infinite rocks photorealistic visuals that put the game on par with some AAA offerings is even more impressive when you consider it was created by solo developer. Bright Memory Infinte doesnt feature any of the levels or setpieces as its demo, which could be a good thing for people that have played it already, but unfortunalty it also cuts down on the things that made the original such promissing game.
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